The official lore encyclopedia for Oathenvar.

Welcome to Oathenvar

Oathenvar is an ancient high-fantasy world where every soul is born with mana, but true magic belongs to those trained enough to survive their own imagination.

Across six continents, three great oceans, floating skylands, and the lightless Deepways below, civilization endures through roads, walls, oaths, ledgers, shrines, rumors, and hard choices. There are no safe roads after dark, no universal adventurer's guild, and no single truth behind every myth.

This encyclopedia gathers the known histories, peoples, places, monsters, faiths, and mysteries of the world.

Browse the Encyclopedia

The encyclopedia structure has not been published yet. Categories, subcategories, and pages will appear here as they are created in the admin dashboard.

Featured Article

No featured article has been selected yet. Once articles are created, one can be featured here from the admin dashboard.

Atlas of Oathenvar

Six major continents span Oathenvar's surface. Above them drift skylands. Beneath them run the Deepways.

Current Era: 742 A.R.

  • The world is stable enough for trade and unstable enough for adventure.
  • Magic is common as a birthright, but safe training is rare and politically controlled.
  • Teleportation circles are regulated, expensive, and strategically important.
  • Monster pressure is rising near settled roads and frontier regions.
  • Skyship captains report impossible storms and drifting ruins.
  • Rumors spread that old agreements from the Riven Concord may be weakening.
Timeline coming soon

New to Oathenvar?

Start with the World

A broad introduction to the setting, its tone, and the shape of reality.

Coming soon

Learn How Magic Works

Mana, training, risk, focus tools, and why not everyone can safely cast.

Coming soon

Explore Peoples and Cultures

The societies, ancestries, traditions, and regional identities of Oathenvar.

Coming soon

Read About Places

Cities, regions, landmarks, roads, ruins, skylands, and the Deepways.

Coming soon

Discover Threats and Mysteries

Monsters, spirits, cults, forbidden magic, haunted roads, and old wounds.

Coming soon

For Players

Player-facing articles will focus on what characters might reasonably know: cultures, common magic, public history, faith, travel, law, jobs, and regional dangers.

For Game Masters

Future GM-facing tools may include hidden lore, secrets, spoiler-heavy faction notes, campaign hooks, unresolved mysteries, contradiction tracking, and private NPC records.

GM tools coming later.

Recent Additions

No articles have been published yet. Recently updated pages will appear here once the codex begins filling out.