Start with the World
A broad introduction to the setting, its tone, and the shape of reality.
Coming soonThe official lore encyclopedia for Oathenvar.
Oathenvar is an ancient high-fantasy world where every soul is born with mana, but true magic belongs to those trained enough to survive their own imagination.
Across six continents, three great oceans, floating skylands, and the lightless Deepways below, civilization endures through roads, walls, oaths, ledgers, shrines, rumors, and hard choices. There are no safe roads after dark, no universal adventurer's guild, and no single truth behind every myth.
This encyclopedia gathers the known histories, peoples, places, monsters, faiths, and mysteries of the world.
The codex is being assembled. Search will become more useful as articles are added through the admin dashboard.
The encyclopedia structure has not been published yet. Categories, subcategories, and pages will appear here as they are created in the admin dashboard.
No featured article has been selected yet. Once articles are created, one can be featured here from the admin dashboard.
Six major continents span Oathenvar's surface. Above them drift skylands. Beneath them run the Deepways.
A broad introduction to the setting, its tone, and the shape of reality.
Coming soonMana, training, risk, focus tools, and why not everyone can safely cast.
Coming soonThe societies, ancestries, traditions, and regional identities of Oathenvar.
Coming soonCities, regions, landmarks, roads, ruins, skylands, and the Deepways.
Coming soonMonsters, spirits, cults, forbidden magic, haunted roads, and old wounds.
Coming soonPlayer-facing articles will focus on what characters might reasonably know: cultures, common magic, public history, faith, travel, law, jobs, and regional dangers.
Future GM-facing tools may include hidden lore, secrets, spoiler-heavy faction notes, campaign hooks, unresolved mysteries, contradiction tracking, and private NPC records.
GM tools coming later.No articles have been published yet. Recently updated pages will appear here once the codex begins filling out.